Planning 2.0


After thinking about what to add to my museum, I realized that there is nothing better to add than my own creations. I will add two full characters that I textured and exported. My goal is to make the museum as simmetric as possible so it can be moire enjoyable by the public.
Additionally, the creation and edition of lighting is going to be very laborious as I have to adjust it to look good inside and outside. There is a way of using automatic adjustment, which it basically changes the light depending on where you are situated in the level.
My goal is to create a key and a flashlight. The door cannot be open without the key and the player will be able to pick up the flashlight and turn it on and off.
The museum will feature an exhibition space that showcases the , characters, and designs created. The exhibits will be designed to be interactive and engaging, with touch screens and other multimedia displays that allow visitors to explore and learn about the games.

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