The Timeless Way of Building


For this game I'd love to use free-will as the main characteristic. When the player has the option of deciding what to do, it helps them to stay interested so that they want to keep playing.

Also, I'm looking to use altering repetition. There is an space between boredom and anxiety, and as a game developer, we want to stay in that spot. Many people would keep it consistent, but what we are looking for is that sometimes the game gets to the edge of boredom but suddenly, something happens for it to be exciting.

Additionally, as I am a fan of 3D modeling and I love objects, blueprints and many others, I would use Positive Space so I don't only focus on the actual objects but also the space that is left around them.

Files

The Newborn - Downloader
External
Oct 17, 2022

Get The Newborn

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