Logan's Script
For this project, I was the brain behind how the basic gameplay features functioned.
First and foremost, I worked on the zombie AI and pathing. Making sure its default state was to roam around aimlessly, but chase after the player if the player moves into line of sight. I also made sure that nearby gunshots would alert the zombies to investigate the location of the noise, which in turn leads to a chase via sight detection.
The second major system I programmed for this game was the damage and health systems. In short, the player takes damage if they come into contact with a zombie, and will die if hit about 5 or so times. The player also is able to shoot the zombies to deal damage to them, destroying them if they receive enough damage. Each gun deals a different amount of damage, and the ranges are different as well. With the handgun and its shorter range, it should take about 3 body shots or 2 head shots to kill the zombies, while the rifle has a higher rate of fire and a longer range, deals about half as much damage.
I had a hand in some minor changes to the game as well, such as correcting collision and a UI for the player health.
Zombie Chivalry
Save the World from Zombies
Status | Released |
Authors | ocathekid, DylanWhite, IgnisFlare |
More posts
- Dylan's FunSep 19, 2023
- Oscar's PartSep 18, 2023
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